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Written by MikeTheEBGuru
I recently read "Stupidity..." by new member named Whilly-D. I enjoyed the
article quite quite a bit, but I must confess, I find myself in disagreement.
Plus, when you consider his closing statement has been "What do you think?",
I don't mind dishing out my insight. Besides, complaining is the easy route,
huh? Implying Japanese companies have this "holier than thou" inferiority
complex toward the North American market certainly looks plausable when you
consider the difference of difficulty between Mother 2 and EarthBound. It may
not be logical, however. I think I'd first like to start off with an example
he listed.
The "lost levels" of Super Mario Bros. may have been the true sequel, but I'm
glad we got a Mario-themed Doki Doki Panic (correct title?). In retrospect,
I'd even wager that Nintendo was proud to bring that game to North America.
Why? We're a fickle crowd. Some complain Nintendo uses too many sequels. To
that, I'd like to point at games like Tomb Raider. Nintendo may indeed make
their fair share of sequels, but other than Pok鑪on or a few others that
escape my mind, you don't see as many sequels being milked to the point in
which they become unoriginal. I've been doing this quite often, but this is
where I've got to take out a whooping stick against Sega once again. Sonic
Adventure 1 was great, but I really felt Sonic Adventure 2 could've received
more attention to make it a "true" sequel. Why, if Sega had their online plan
as successful as they wished, much of SA 2 could've been done via expansion
downloads, or at worst, a Majora's Mask esque gaiden game. My point is, the
North American audience usually needs revamps to keep a series going. Now,
Whilly said the "lost levels" was the "REAL" sequel. Above all else, the
"lost levels" was nothing more than a mediocre rehash of the first game, and
it was only included in Super Mario All-Stars to pump in some new content for
us North American gamers. Mr. D also went on to claim Super Mario Bros. 2
stunk. Well, although that is simply crude opinion, Nintendo disagreed. They
didn't have to remake every Mario-related game for the GBA, but they chose to
launch the system with Super Mario Bros. 2 as one of their key titles. The
GBA has a great launch, and Nintendo re-releases more of the titles down the
road. Wouldn't it have been more sensible to start with Super Mario Bros. 3
for the GBA? It was certainly more successful, but that's another point. If
Super Mario Bros. 2 stunk so horribly, why was the next incarnation a hit
like no other? Super Mario Bros. 2 was a catalyst of change. It wasn't the
most balanced, but it got the job done.
This isn't about Mario, though. This is about EarthBound, this is about
Nintendo, and this is about us. I don't mind saying that mainstream gamers
aren't the deepest bunch, but neither am I. Media dubbed EarthBound as a
great RPG for beginners, and unlike you, I don't see this as the kiss of
death. Nintendo games are for everyone. These days, I can dominate one, and
still feel entertained. That's what it's all about. Nintendo didn't want to
burden us with frivolous leveling up. Besides, this was around the time when
RPGs had just became popular in our market. I won't debate whether Mother
would've been a success in my neck of the woods if some tweaking was done. I
just know that any changes made to any game is due to nothing but sales
potential. I hate having to hang around just to beat down some baddies to
reach a new level. Who doesn't? The Japanese. There, they may want to be
challenged. Me, I want entertainment. That's why EarthBound seems so short to
me and many of other vets. Just look at movies based on games. Do they waste
near as much time fighting as we do in the games? It's all about reaching the
right blend, and I feel that EarthBound did that. Worse comes to worse,
you've always got plenty of Criminal Caterpillars to trounce, huh?
I don't know why Whilly would bet Nintendo doesn't perceive us to be smart,
but if they did, I'd agree. I've seen my fair share of complaining about
Metal Gear Solid 2: Sons of Liberty being too complex. Too difficult to
comprehend for the mainstream gamer. Folks, this title isn't near as much of
a hit in Japan, but Konami keeps unleashing this series on us. Why? Profits.
I doubt the Japan version is easier, but that Kojima certainly wants us, the
supposedly ignorant mainstream North Americans to enjoy his complex little
title, and it was a hit; despite giving us morons the screaming fits about
understanding its storyline. All of this from one of the quintessential
Japanese developers. I'm not an RPG buff, but I will pour it all out on the
line by saying that I don't believe Mother 2/EarthBound was the only title to
receive difficulty tweaking for its release in another market. Until I see a
viable motive for the boys at Nintendo having a different mindset, there's
really nothing to negate my feelings.
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