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Written by Ultimoo
EarthBound articles are a very difficult thing to write. But that's only if you write
them the way I write them. I have to write them almost every other day, and they
clock in the range of five hundred words. But if you have the proper technique and
patience, being the staff article writer, or any article writer for that matter, can be a
most enjoyable task.
That has become apparent being that this is the 78th article being writtern for
EarthBound.net. Of course I have written only 20 of those articles. (That's 24!!)
Since there are so many different articles, original and creative article writing may
seem more and more difficult. However, with such innovative articles as
Boomerang's "EarthBound vs. FF7" series, and my own "Mother Connection," it
has become more and more apparent that topics for articles can be drawn from
many a limitless supply.
The way I see it, drawing an analysis from the 77 articles that I have read, (No, I
did not spend all day today looking through each article, this an accumulative
recollection I am speaking of. Even staff article writers maintain a life.) there are
four different topical categories to write an EarthBound.net article on. One, the
comparison. A simple but creative way to analyze the many factors that make
EarthBound, and compare them to the many factors of any work of art, literature,
etc. Second, the analysis. You just take a particular aspect of the game and dwell
on it. Like for example, I managed to pull 500 words from a scene in EarthBound
that lasts about one minute. And it was still a quality (somewhat) article. Third, the
informative. You just recite information from your head. For example, an article
entitled "How to get Ness in Smash Bros." is definitely an informative class article.
Finally, there is the editorial article. This is most common in magazines,
newspapers, etc. If you plan on writing an editorial article, prepare to be blasted by
people who don't agree with your opinion. That is just what an editorial is, your
opinions, theories, and ideas. Perfect example is my very own "The Mother
Connection," which I received more flaming e-mail then Don King. The actual format
of the context is up to you. I prefer three paragraphs of ten lines (it may not be ten
lines how you see it now but in the AOL notepad, it is three paragraphs of ten
lines). This usually accumulates to the healthy 500 words I mentioned before. Also,
don't hack at a dead carcass. Primary example: the topic of EarthBound 64's future.
Between myself, and MoldySpore, together we have chained up that topic to a wall,
profusely beat it with the Legendary Bat, dug a grave for it in the EarthBound.net
backyard, and buried it. Creativity, originality, and technique. That's what makes a
good EarthBound.net article.
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