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6/21/04 Topic: Graphical Styles
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How and why do you think your experience playing EarthBound would have been different if the graphics were different?
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Way to much time on your hands, dude.
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Well, it depends on the way the graphics were represented:
Grayscale: I don't know, probably not very much. It's pretty much the same thing, and black and white never really bothered me most of the time; *My TV currently is on the fritz, and everything is black and white.*
Vector: I probably wouldn't play it ^^;; Vector games always seemed very ugly to me; and it would ruin some of the cuter scenes in the game.
Text Adventure: I'd LOVE IT! True, it would ruin a lot of it, but I am dying for a new Text Adventure.
3d: Hmm. When I say 3d here, I mean realistic 3d. I don't really know about that. It seems that that would ruin the game in its own way; the graphics aren't supposed to be realistic.
Cel-Shaded: Ahh, this is the one I've been waiting for! Cel-Shading seemed made for this game. Beautiful 3d, and still retaining the original look. What more can you wish for?
-FeralCats
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Like, they're not that old!
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That's sort of tough. I love games with good graphics (Ala Lost Kingdoms and Sonic Heroes), but I've played games with pretty bad graphics (Like Final Fantasy 4, Pong, Atari, etc). Graphics don't mean too much to me. I do sort of wish I could expand on this some more...
For instance, Chrono Trigger. SNES RPG roughly three or four years apart from EarthBound. Awesome graphics, cool story... I still like EarthBound better. The retro graphics/cartoony graphics really add an interesting flair to the unique game. The characters, while simple, proved likewise complex in their own ways, and let's face it-- the "New Age Retro Hippy" just wouldn't have been so funny had he been seen in full 3-D wire frame modeling and cell shading effects or something...
The odd animation adds an aura about the gameplay that truly sets it apart from other SNES-era RPG's such as Breath of Fire (which quite often took a very dark turn during the story), Final Fantasy 6 (Or three, depending) or Secret of Mana (while cartoony, SoM had a much darker feel).
EarthBound's light-and-bright environments made the dungeons more of an amusment park than a tomb from the PC game- Diablo. Also, the feel of a game can't really be described-- it depends on the player in large part. The animation- never before seen and never again replicated- had a strange feel and yet at the same time an unreplacable meaning to thousands of players during their long trip. And really, who would want to see Master Barf move or something? Gross...
The characters, 13 years of age, would look tremendously older in the new animation styles which would make the entire thing about "Ness, your teacher called," less funny. Let's face it, on the SNES, everyone looks 16. I guess that's it...
-Shadow the Hedgehog
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