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6/28/04 Topic: Exit Mice
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What is up with the Exit Mouse? How can he take you out of an area so fast? And for that matter, why is the mama Exit Mouse so willing to just give away her precious babies to a stranger?
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You can a GoActive Adult HappyMeal, too!
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The Mother Mouse is not REALLY the mice's mother, she's the mice's caretaker. Since the kids are very fast, the parents must be very fast, and the 'Mother Mouse' shows no sign of that. Therefore, the real parents must have gotten into an accident concerning an armadillo (They can be dangerous at high speeds) and has not returned to pay for the caretaking costs and retrieve the kids, and so the MM is stuck with legal guardian status. Thinking quickly, the 'Mother Mouse' gives you all responsibility for the mice! And to fill up the first hole, the reason the mice can move so fast is because they have slowly evolved over the years to avoid road horses, and in the later years, cars. So they just got faster and faster. However, they frequently got lost running so far. So Natrual Selection took over and made a creature a different type. And by that I mean better homing instinct.
If you are not satisfied with that theory, then perhaps this one will fill the holes:
The mice simply know PSI Teleport and use it to teleport to the entrance. If monkeys can know PSI teleport, mice can! I mean, they can get through those little annoying mazes and stuff. Maybe they use PSI Teleport on those mazes, too. So I'll just condense this theory:
Lab Rats, with years of practice, will become proficient in PSI Teleport and escape into the world, to help young children.
Especially if they have cookies.
In fact, all that running could be a sugar high (Caused by them nibbling the food in your bag), making them run to the nearest Candy Store (Or chain restaurant, for a burger). "Forget homing sense, I just wanted my McBigBoys Meal!"
-Radiation
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Ghost of Christmas Past...FROM THE FUTURE!
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The Exit Mice are actually guides from the future turned animal, like Buzz Buzz. However, they aren't as obvious about it after hearing about the bee's death. They use the cover of a mouse because of a mouse's ability to get through mazes via their since of smell- plus, how can you resist an adorable little pocket sized guide for your quest?
The arrow that they hold over their head is actually a high-tech guidance system (obviously built in the future) that traces the body heat signatures of the chosen four. It then eliminates any dead ends they encounered, and points out the easiest possible pathway out of the cave, maze, pyramid, et cetera.
The mama Exit Mouse is so willing to give her children to Ness because, being from the future, they are aware of Ness's importance in the universe's fate. Obviously, they'll do anything to help him. ^_^
-Mouse
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Shadow the Hedgehog more like Typealothog
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Well, first we have to carefully examine many things. First off, how long does it REALLY take? For instance, time doesn't pass in EarthBound, save for story mode events, and the screen goes black. Much like many other games, the screen going black shows an elapse in time.
For instance-- this could mean that the mouse is a horrible navigator and gets you more lost than freed until he finally figures it out. Or, maybe it's really... MEGAMOUSE!!! That's right! Maybe it can warp through time and space like MegaMan can? You don't know that it can't! But the fun part about it is that you don't know if it can!
Another possibility is that maybe the exit mice can use teleport psi power? I'll bet Ness & co can't use teleport in caves and such because they are human-sized. Since mice are so much smaller, they have much more room to warp, right?
Likewise, the mice might be able to burrow tunnels for the heroes? That's sort of far-fetched but it's a theory nonetheless. Also, maybe the mice and spin really fast and drill their way through?
Okay, enough of that... as for the Mama Mouse? Well uhh... I think maybe she might be a tad... erm... prolific. I had a hamster (a close relative of the mouse) and she ended up with four seperate litters within a four month time span. I'll bet the exit mice are 21-year-old (of the mouse equivilant thereof) bums living in their parent's basement and mooching off them for money! So the mother desperatly wants to be rid of the children, but just doesn't want to hurt their feelings. So she gives them to Ness to 'help' regardless of their navigational skill.
Okay now. I answered you a question, now you answer me one. Wouldn't the mouse suffocate underneither items like hamburgers, baseball bats and BOMBS?! Hasn't one ever blown up in jeff's bag? C'mon now...
-Shadow the Hedgehog
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I'm wearing a Mr. T. shirt right now.
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The answer to the first part is just simple quantum mechanics. You see, the Exit Mouse is actually a creature evolved from a black hole. As such, it can create a hole in time and space, pulling Ness & Co. through a wormhole to the entrance of the dungeon he happens to be in. In fact, the exit mouse is capable of taking you anywhere, but Mr.T told him he's not allowed to do so.
See, a long time ago, Mr. T ran into the Exit Mouse and their mama, and they accidentally pulled Mr.T away from the 80's and into 199X. Mr.T was about to throw the mice helluva far when mama exit mouse made a deal: She and her sons would tell kids to go to youth centers, drink lots o' milk, and keep away from drugs, as long as Mr.T didn't throw the family helluva far. Mr.T agreed with this, but then he went to Onett and found out Ness was chosen to save the world, so while Ness was dilly-dallying about the police office, Mr.T went to the mouse house and told our favorite rodents to help Ness by getting him out of trouble, but only if Ness asked, and even then only to a dungoen entrance, since he didn't want Ness to use the exit mice to take the easy path in life. In return, Mr.T woukd let the mice live in peace. Not wanting to be thrown helluva far, the Exit Mice agreed.
That's why mama Exit Mouse is always willing to have one of her sons lend a hand: because Mr.T is helluva tough.
-AltimaDark
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It would better if they started a Pizza Business
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Years ago, a small family of mice decided to pursue a family business. They knew they could work together to succeed at just about anything, but they also knew that a competitive marketplace could be harsh for a small starter business. They decided to get around this problem by offering a completely new service. Being quite worldly, the mama mouse knew that dungeons were gaining popularity, and the really complex ones were often the most visited. But what about the dungeon-crawling neophytes, the level ones, the newbies? They often wound up lost in the dungeons or overrun by underestimated monsters, and they rarely understood the exit-finding capabilities of bread crumbs. This was a problem, no doubt. And mama mouse had the solution: Exit Mice. Her family had long been gifted with an amazing sense of direction, and this seemed like a great way to capitalize on that trait. So she trained her children to be the best Exit Mice they could be. She also invested in signs which they could wear to maintain a unique look. And so, the business opened. Exit Mice were soon being hired even by expert dungeon-crawlers. The business was wildly successful. They didn't even have to charge for their services, as they always managed to find some rare trinkets or hearty meals while deep in the dungeons. Since their business opened in 197X, the Exit Mice have been honing their dungeon-escaping skills. They now boast that they can get a client out of any dungeon in under a minute without encountering any foes.
-CodPor
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THEY TOOK OUR JOBS!
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Well ya see, Exit Mice happen to be illegal immigrants, and because they're illegal, "Mama" Exit Mouse took them in, paid them 1.25 and hour, and made them work. She calls them her "babies" because otherwise, they'll get deported. Now, you think that it's all for free, but what you don't know is that there's a good reason why there's nothing below a dollar, and that's because the Exit Mice totally thief the coins right outta ya. Being mice, they have a good sense of direction so they can get back home. Being illegal, they have to run from the fuzz every now and then, so they're at the peak of physical achievement. If you think about it, it'll all make sense to you too.
-Crompez
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