Dex: What's your outlook RPG wise for the 64?
Des: There will never be a lot of RPGs for the N64, and possibly will not be any 'traditional'-style
RPGs, however some of the RPGs already out or coming out for the N64 are
going to be some of the best video games ever made. Ogre Battle 64 has
already proven to be a critically praised game by Japanese gamers, and
the future Fire Emblem 64 and Mother 3 titles should be stellar. Unfortunately
for every platinum-quality title, there is a dud, with Zool and Eletale
Monsters being two highly mediocre RPG titles released on the N64. PD Ultraman
Battle Collection 64, a RPG-like growth and battle game, was also trashed
by reviewers.
Dex: One thing that has been irritating me is the long time its taking to release Mother 3.
Des: Shigesato Itoi is simply notoriously slow with his development. He and Benimaru Itoh
are trying to make sure the game is of an extremely high quality calibre
- that and they're retooling some of the 64DD-ish features (like real time
growth) for a cartridge. Plus, Nintendo needs the game to sell N64s in
2000, so they definitely will release it sometime next year.
Dex: By the way, who's the creator of the Mother games? Benimaru Itoh or Shigesato
Itoi. Didn't Shigesato Itoi work on Star Fox 64... Ooops, I meant, Benimaru
Itoh... I think he did the Star Fox 64 TV ads. I just can't figure out
how he figures into 'Mother' with Shigesato Itoi.
Des: I think he (Itoh) was the story writer or something, and Itoi is the director.
Dex: And Benimaru Itoh drew the original Star Fox comics for Nintendo Power a few years back.
Des: Yup!
Dex: I've been playing Final Fantasy VII again, and it's very apparent that the game
is essentially a 2-D RPG like the ones from the SNES and NES era but with
nice rendered graphics and some polygon elements. N64, under the right
hands, certainly has a reputation of innovating in the field of 3-D, simply
by doing things better than everyone else. Do you know how Mother 3 will
work?
Des: Mother 3 is done in real-time, with some rooms that are pre-rendered, like in
Zelda 64. So basically everything is composed of polygons except the pre-rendered
rooms So far, the game in theory should be the first traditional RPG for
the N64 (in style and execution), however I have worries about the gameplay,
namely the less emphasis on battles, and the three character party.
Dex: What does the game emphasize on now that its on cartridge? I know that its 64DD
writability features were stressed for a long time. Do you think Nintendo
will go with a large EEPROM to allow some of these 'artificial life' features
to be included in the cartridge format.
Des: I think HAL will just attempt to program most of the logic without rewritability.
Basically they want Mother 3 to be a dynamic game, that is, each copy of
the game should have enough random variables to make the experience unique
for each copy of the game. In order to do that, they will need extensive
use of an internal clock to retain game states while the system is off,
and they will need some sort of way to keep track of every single step
you take, and alter the game accordingly. EEPROM really does not offer
enough space. Ogre Battle 64 uses EEPROM and as a result, there are only
2 save slots and 1 in-game save. That's pathetic. I'm hoping Nintendo would
at least use huge controller packs or a battery backup for Mother 3.